A few years ago, I built a micro-game called Krool Joolz using Python and Pygame.
With my recent acquisition of a Unity3D license, I decided to try and recreate the game play using Unity. It was a good learning exercise, I learned several Unity concepts, how the engine works etc. I'm quite impressed so far. Deploying a build to the web with just a few clicks is great!
You can play with the prototype if you like.
There is no meta or end game yet, you just play until you lock the grid.
Monday, May 26, 2008
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
Summary: NodeJS wins. Test Program ab -n 10000 -c 5 http://localhost/ Gevent Code from gevent import wsgi class WebServer(object): def a...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
I've just finished refactoring an awful C# class. I had been delaying the job for a while because I didn't want to do it. Then, whil...
-
Dear Lazyweb. Imagine a nice RESTful interface for working with Tags. The URL: /tags/ will return a list of all the tags. The URL: /tags/fo...
-
It is about 8 degrees C this morning. So cold, especially when last week we had high twenties. To help solve the problem, a friend suggeste...
-
We're almost done with our Giant Robot Project. Realising we had only a few hours before the robots would be deconstructed and sent awa...
No comments:
Post a Comment